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    [求助]問題求助 [復制鏈接]

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    離線寒門之士
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    只看該作者 10樓 發(fā)表于: 2015-03-11
    回 hopebox 的帖子
    hopebox: >.tP7=  
    I don't think there are many resources on UDS but the chapter in the user manual about surface types. ZEMAX people would expect that the users learn it from the examples provided in the directory I mentioned in the previous reply.
    About 角色散, I don't think there is a parameter that provides this information directly but you can make use of the relevant operand that returns the ray angle.   J?Ed^B-  
    iva?3.t  
    您能詳細解釋一下這個程序嗎? e)(m0m\  
    if (FD->cv == 0.0) gwf *M3(  
                     { ~miRnW*x  
                     UD->ln =  0.0; zoj3w|G  
                     UD->mn =  0.0; &WqKsH$  
                     UD->nn = -1.0; wRc=;f  
                               if (Refract(FD->n1, FD->n2, &UD->l, &UD->m, &UD->n, UD->ln, UD->mn, UD->nn)) return(-FD->surf); qrWeV8ur+  
                return(0); .U66Uet>RX  
                } d )}@0Q  
             /* okay, not a plane. */ &#AK#`&)0i  
                            a = (UD->n) * (UD->n) * FD->k + 1; E(0(q#n  
                            b = ((UD->n)/FD->cv) - (UD->x) * (UD->l) - (UD->y) * (UD->m); bZ/4O*B  
                            c = (UD->x) * (UD->x) + (UD->y) * (UD->y); RpAtd^I  
                            rad = b * b - a * c; D<.zdTo  
                            if (rad < 0) return(FD->surf);  /* ray missed this surface */ r*n_#&-7  
                            if (FD->cv > 0) t = c / (b + sqrt(rad)); |5ifgSZ  
                            else           t = c / (b - sqrt(rad)); ^kS44pr\Q  
                            (UD->x) = (UD->l) * t + (UD->x); _n[4+S*v(  
                            (UD->y) = (UD->m) * t + (UD->y); #rE#lHo  
                            (UD->z) = (UD->n) * t + (UD->z); *jBn ^  
                            UD->path = t; BFCF+hU^6R  
                            zc = (UD->z) * FD->cv; r N"P IH  
                            rad = zc * FD->k * (zc * (FD->k + 1) - 2) + 1; WWO@ULGY  
                            casp = FD->cv / sqrt(rad); SO}$96  
                            UD->ln = (UD->x) * casp; WFOO6 kMz  
                            UD->mn = (UD->y) * casp; -:5]*zVp+-  
                            UD->nn = ((UD->z) - ((1/FD->cv) - (UD->z) * FD->k)) * casp; p6VHa$[  
             if (Refract(FD->n1, FD->n2, &UD->l, &UD->m, &UD->n, UD->ln, UD->mn, UD->nn)) return(-FD->surf); !'-|]xx(  
    麻煩您了,謝謝!
    本帖提到的人: @hopebox