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    [求助]問(wèn)題求助 [復(fù)制鏈接]

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    離線寒門之士
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    只看該作者 10樓 發(fā)表于: 2015-03-11
    回 hopebox 的帖子
    hopebox: m_NX[>&Y3  
    I don't think there are many resources on UDS but the chapter in the user manual about surface types. ZEMAX people would expect that the users learn it from the examples provided in the directory I mentioned in the previous reply.
    About 角色散, I don't think there is a parameter that provides this information directly but you can make use of the relevant operand that returns the ray angle.   p8Vqy-:  
     MlO OB  
    您能詳細(xì)解釋一下這個(gè)程序嗎? oqrx7 +0{  
    if (FD->cv == 0.0) .35(MFvq!  
                     { AGhenDN V  
                     UD->ln =  0.0; F%>$WN#2  
                     UD->mn =  0.0; obb%@S`  
                     UD->nn = -1.0; V&mkS  
                               if (Refract(FD->n1, FD->n2, &UD->l, &UD->m, &UD->n, UD->ln, UD->mn, UD->nn)) return(-FD->surf); WP<L9A  
                return(0); ;?h[WIy  
                } {gMe<y  
             /* okay, not a plane. */ 0cG'37[  
                            a = (UD->n) * (UD->n) * FD->k + 1; rxCzPF  
                            b = ((UD->n)/FD->cv) - (UD->x) * (UD->l) - (UD->y) * (UD->m); hA=uoe\  
                            c = (UD->x) * (UD->x) + (UD->y) * (UD->y); jP@ @<dt  
                            rad = b * b - a * c; 2D\ pt  
                            if (rad < 0) return(FD->surf);  /* ray missed this surface */ Y&2FH/(M  
                            if (FD->cv > 0) t = c / (b + sqrt(rad)); .#EU@Hc  
                            else           t = c / (b - sqrt(rad)); yi7.9/;a  
                            (UD->x) = (UD->l) * t + (UD->x); h*w9{[L  
                            (UD->y) = (UD->m) * t + (UD->y); Y;'<u\^M"  
                            (UD->z) = (UD->n) * t + (UD->z); 6v%yU3l  
                            UD->path = t; )g5?5f;  
                            zc = (UD->z) * FD->cv; F)3+IuY  
                            rad = zc * FD->k * (zc * (FD->k + 1) - 2) + 1; TrI+F+;  
                            casp = FD->cv / sqrt(rad); qHt/,w='Q  
                            UD->ln = (UD->x) * casp; x}G:n[B7_V  
                            UD->mn = (UD->y) * casp; dX(JV' 18A  
                            UD->nn = ((UD->z) - ((1/FD->cv) - (UD->z) * FD->k)) * casp; >%/x~UFc5  
             if (Refract(FD->n1, FD->n2, &UD->l, &UD->m, &UD->n, UD->ln, UD->mn, UD->nn)) return(-FD->surf); (s8b?Ol/  
    麻煩您了,謝謝!
    本帖提到的人: @hopebox