Parameterize the Bumps GP/Gv
The Backlight Utility was helpful to build the backlight system quickly. However, $={WtR
the bumps must be parameterized in order to get the desired output distribution. 7L=V{,,v
You can do this easily using the LightTools Properties dialog box. mlmXFEC
1.In the System Navigator, expand the items LightGuide, CubePrimitive_1, :/
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BottomSurface, and Zones. Then, select Texture, as shown in the following >5|;8v-r
figure. VSI.c`=,
2.Right-click and select Properties on the shortcut menu. 1q[vNP=g&
3.Select the Geometry tab. $CYB&|d
4.Select the arrow next to the Placement drop-down list, and select Bezier. Click )5M9Ro7
Apply. rLm:qu(F1
ghtTools Introductory Tutorial