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    如何在lighttools內(nèi)給導(dǎo)光板加上網(wǎng)點(diǎn)? [復(fù)制鏈接]

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    離線daoguang
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    只看該作者 20樓 發(fā)表于: 2007-05-06
    這個(gè)軟件那里有下載的,請(qǐng)幫幫小弟,謝謝。
    離線trojan-1
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    只看該作者 21樓 發(fā)表于: 2007-07-01
    小弟是新手,請(qǐng)問(wèn)相對(duì)于ASAP,在設(shè)計(jì)導(dǎo)光板方面,LT有什么優(yōu)和缺,能比較下嗎???謝了
    離線ycl641
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    只看該作者 22樓 發(fā)表于: 2007-07-07
    請(qǐng)問(wèn)auto-cad的網(wǎng)點(diǎn)怎么導(dǎo)入啊,還有那個(gè)autolist是一個(gè)什么樣的插件哦?
    離線286974144
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    只看該作者 23樓 發(fā)表于: 2007-10-19
    把網(wǎng)點(diǎn)參數(shù)寫(xiě)成.TXT格式,在導(dǎo)光板的TEXTURE中導(dǎo)入就可以在LT 中得到網(wǎng)點(diǎn),只是中間要有個(gè)坐標(biāo)轉(zhuǎn)換,計(jì)算要精解. $?Yw{%W  
    多試幾次就可以了.
    離線陳宏桂
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    只看該作者 24樓 發(fā)表于: 2007-10-30
    引用第23樓286974144于2007-10-19 15:17發(fā)表的  : Z+J;nl  
    把網(wǎng)點(diǎn)參數(shù)寫(xiě)成.TXT格式,在導(dǎo)光板的TEXTURE中導(dǎo)入就可以在LT 中得到網(wǎng)點(diǎn),只是中間要有個(gè)坐標(biāo)轉(zhuǎn)換,計(jì)算要精解. [ Cu3D  
    多試幾次就可以了.
    V9r58hbVT  
    能詳細(xì)說(shuō)明嗎?謝謝!
    離線oring
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    只看該作者 25樓 發(fā)表于: 2007-10-31
    lighttools有一個(gè)插件叫DXF Tool,可以把a(bǔ)utocad的圖檔先轉(zhuǎn)成DXF檔,然後再吃進(jìn)去lighttools,也可以把lighttools的網(wǎng)點(diǎn)轉(zhuǎn)出成dxf檔,讓autocad讀。
    離線chm85
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    只看該作者 26樓 發(fā)表于: 2007-11-13
    Parameterize the Bumps  GP/G v  
    The Backlight Utility was helpful to build the backlight system quickly. However, $={WtR  
    the bumps must be parameterized in order to get the desired output distribution. 7L=V{,,v  
    You can do this easily using the LightTools Properties dialog box. mlmXFEC  
    1.In the System Navigator, expand the items LightGuide, CubePrimitive_1, :/ yR  
    BottomSurface, and Zones. Then, select Texture, as shown in the following >5|;8v-r  
    figure. VSI.c`=,  
    2.Right-click and select Properties on the shortcut menu. 1q[vNP=g&  
    3.Select the Geometry tab. $CY B&|d  
    4.Select the arrow next to the Placement drop-down list, and select Bezier. Click )5M9Ro7  
    Apply. rLm:qu(F1  
    ghtTools Introductory Tutorial
    離線chm85
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    只看該作者 27樓 發(fā)表于: 2007-11-13
    The default number of bumps is 100 (10 X 10). You need to change these ?+bDFM}  
    parameters to match your design. Note that LightTools allows many other gl4|D  
    placement options, but you will use the Bezier placement option for this >iCkvQ  
    example. 32f lOi:  
    5.On both the X Placement tab and Y Placement tab, change the Number of @zJhJ'~ Sl  
    Bumps parameter to 300, as shown in the following figure. Click Apply after ]o(&J7Z6-  
    each change. FB0y  
    6.Click OK to close the dialog box. _S(]/d(c  
    Note that the number of bumps is 300 X 300, which results in about 90,000 gr/o!NC  
    bumps on the surface (~ 5143 bumps/in2). These bumps are arranged in a n+EK}= DK  
    manner defined by the Bezier parameterization option. Please see Chapter 5 of oR=^NEJv  
    the LightTools Core Module User’s Guide for more information. With the 'CH|w~E  
    current parameter values, the Bezier option varies the bump spacing along the 1MV\ ^l_  
    length of the light guide. The spacing in the orthogonal direction is constant. 9K8f ##3  
    The X and Y refer to the local coordinate system of the surface. .bm#|X)RO  
    LightTools Introductory Tutorial * 91 p,=:Ff}~  
    !8|]