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200713 2017-12-16 14:49

虛擬現(xiàn)實(shí)眼鏡光學(xué)組件的設(shè)計(jì)與分析

摘要:針對(duì)虛擬現(xiàn)實(shí)眼鏡的光學(xué)鏡片直徑以及出瞳距離對(duì)視場(chǎng)角的敏感性做了分析,選擇了最優(yōu)的鏡片直徑和出瞳距離,采用Zemax軟件設(shè)計(jì)了相應(yīng)的球面和非球面鏡片。對(duì)二者的彌散斑和軸外相差進(jìn)行了對(duì)比,發(fā)現(xiàn)非球面鏡片可以顯著提高鏡片的成像效果,并應(yīng)用軟件消除了由鏡片導(dǎo)致的畸變。設(shè)計(jì)的非球面鏡片視場(chǎng)大、畸變小,達(dá)到了預(yù)期的效果。 c"jhbH!u4  
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關(guān)鍵詞:非球面鏡片虛擬現(xiàn)實(shí)眼鏡視場(chǎng)角 oD|+X/F K  
Analysis and design of the virtual reality head-mounted display lens $txWVjR?\  
LI Zheng1, LAI Ying2, CAO Jiayong1 FZLzu  
Abstract: The angle of view of virtual reality head-mounted display is analyzed, optimizing the diameter of the lens and the distance of exit pupil. The spherical and non-spherical lens are designed and their disc of confusion and off-axis aberration is compared by using Zemax. The conclusion is that the non-spherical lens can improve the image significantly. Distortion resulted from the lens is corrected by the software. Non-spherical lens have little distortion and large viewing angle, which can satisfy our needs. ! 7#froh  
Key words: non-spherical lensvirtual reality head-mounted displayangle of view ^!{ o